We are excited to announce that the public beta of the Light Tracer Standalone is here (https://lighttracer.org)!
Light Tracer Render is the tool to produce photorealistic renderings interactively, in both desktop Web browser and standalone Windows application. It is based on a GPU physically-correct unbiased ray tracing engine achieving accurate light simulation.

The released version introduces significant changes, including a more advanced material model, support for CAD import (STEP/IGES), AI denoisers (both NVIDIA and Intel), transparent background, custom backplates, as well as improved user experience. While many other renderers based exclusively on NVIDIA's CUDA technology, restricting it to NVIDIA video cards, Light Tracer can run probably on any GPU produced after 2013 (please download latest drivers!). Note that the Web version will be updated later along with the official release of Light Tracer Standalone.
If you’re interested in Light Tracer Render, sign up for our public beta which will last till March 2020.
Feel free to report any feedback you have here, we will be happy to talk and answer all your questions.
Can’t wait to hear what you think!
Some examples of renderings (mostly CAD) made by Light Tracer users in the Web version:
After downloading and opening the Beta version, it asks for a "Username" and "Password...
What are they supposed to be?
Hi Yahya,
Please sign up on the https://lighttracer.org to get the account.
In order to start using the app, please enter your email (username) and password.

First impressions:
Thanks a lot for feedback!
Some remarks:

I would also share some ideas behind the Light Tracer. We do not plan to make a competitor for heavy and powerful visualization programs. Instead, the goal is to create an effective and easy-to-use GPU physically-correct renderer, the main feature of which is the ability to create scenes on a desktop, and then visualize it directly in the Web browser.
Thanks!
Just small remark regarding render -- it seems that the number of bounces need to be increased for proper rendering of refractive object (we are thinking how to tune it automatically):

Great! If you need to group objects to manage common material, it is possible. Just select several objects and click on "Link materials of selected objects" in Material widget.
At the moment, this feature is not implemented. But it is planned for the next ~2 months. Thanks for feedback, we'll try to increase its priority