Tutorials

17 2 Beginner
Ever wanted to create a CAD file with your favorite pictures? There are many ways to apply images and textures to CAD files. However, for most of these operations, expensive programs or CAD experience might be required. This tutorial shows you how to make a simple OBJ cube, while explaining some of the basic OBJ nomenclature. It then explains the steps to map pictures on the cube's faces. The only tools you will need is a text editor like notepad and your favorite images!

6 0 Beginner
How to Create 3D Cutaways with KeyShot Renderings

5 0 Beginner
How to Create the Perfect White Paint Material

5 0 Beginner
And here the ice cube tutorial. (http://grabcad.com/questions/how-to-correctly-render-ice-cubes-with-keyshot)

5 0 Intermediate
Use keyshot IES light...By this you can give real looking lightening effect

5 1 Beginner
Textures in KeyShot: Creating Bump, Color, Specular and Opacity Maps (Really Fast)

4 0 Beginner
http://www.keyshot.com/how-to-create-3d-cutaways-with-keyshot-renderings/2012/

3 0 Beginner
How to Render Realistic Ice in KeyShot

3 0 Beginner
8 Tips to Be More Efficient with KeyShot

3 1 Beginner
ok Alireza no problem ^^

3 0 Intermediate
You can make your own environment by editing your HDRI

3 0 Beginner
Turning Wheels

2 2 Beginner
ADOBE PHOTOSHOP TUTORIAL How to prepare decals for Rendering

2 0 Beginner
How to Create Clear Tinted Glass in KeyShot

2 0 Intermediate
This tutorial is suitable for designers who have a basic knowledge of using the open source product Autodesk 123D Design. The steps to build a Breitenberg vehicle are as follows: 1. Modeling a wheel: a cylinder with a diameter of 2 cm and a height of 0.5 cm is placed in the workspace. Drill a hole in it by drawing a circle with a diameter of 0.3 cm and extruding - 0.5 cm with the Extrude tool. We soften the edges of the cylinder with Fillet Radius: 0.5. 2. Clone the wheel: rotate the resulting wheel 90° along the Z axis and copy it with Ctrl+C and Ctrl+V. 3. Modeling the vehicle body: regarding the design of the vehicle body, there are various options. In this case the author models a classic vehicle, which is most often shown in the bibliographic sources. After drawing and extruding a surface with the desired shape we apply Fillet with radius 35 on the back edge and with 30 on the front edge for a contemporary design (i could provide more images if it is needed). On the selected side edges we successively apply Fillet with a radius of 9. 4. Make a special place for the sensor: it is necessary to select the square plane that is located in the middle of the case and successively apply Sketch > Project, Sketch > Offset and Construct > Extrude with a negative value.